“Tents and Trees”, The Puzzle Game Set In The Great Outdoors, Is Coming To Nintendo Switch

Get ready to pitch your tent, as the peaceful universe of Tents and Trees is making its way to Nintendo Switch™. Following its great success on mobile with more than 1.5 million players, we’re excited to bring Tents and Trees to the Nintendo Switch, with exclusive features and new content. After many difficulties to find… Continue reading “Tents and Trees”, The Puzzle Game Set In The Great Outdoors, Is Coming To Nintendo Switch

Don’t Feed the Trolls 1.2 “Bears Update” is now Live!

A new version of Don’t Feed the Trolls is now available on iPhone/iPad and Android ! This major update adds nine levels, three characters, and five achievements. Discover new gameplay with the sleeping bear, the twin bears or the invisible bear and keep slapping the trolls getting in your way. Collect the additional stars and take… Continue reading Don’t Feed the Trolls 1.2 “Bears Update” is now Live!

Don’t Feed the Trolls coming to iOS and Android

It’s now confirmed and official. The next game released by Frozax Games will (hopefully) be a new version of Don’t Feed the Trolls, for iOS and Android. However, it will not be a simple port of the Xbox 360 version. Are are some of improvements : Improved graphics (see screenshot below) Intuitive touch gameplay (very cool… Continue reading Don’t Feed the Trolls coming to iOS and Android

Don’t Feed the Trolls available on Xbox Live Indie Games!

I am proud to tell you that my last game Don’t Feed the Trolls is now live on the XBLIG market. Here is the trailer: Please download the game on the marketplace and tell me what you think about it! As usual, I’ll post sales figures in a few weeks/months for the curious. Have fun… Continue reading Don’t Feed the Trolls available on Xbox Live Indie Games!

Never released game design and prototype #2 : DJ Machine

This is the second post of the series, you can read the introduction of the series in the first post. Project 13 I will talk about a prototype called “DJ Machine” (Project 13), that I started while Spring Up Harmony (PC X360) was being approved for Xbox Live Indie Games. I was looking for something… Continue reading Never released game design and prototype #2 : DJ Machine

Spring Up Harmony available on PC Windows!

Finally, Spring Up Harmony is now officially available on PC Windows! You can download it here: http://www.frozax.com/suh/blog/springupharmony_setup.exe Have a look at the new trailer: If you want to talk about Spring Up Harmony on your site or blog, you can download hi-res screenshots here. Please help us getting coverage by talking about our game to… Continue reading Spring Up Harmony available on PC Windows!

Yes, multi-threading in XNA/C# can be that simple!

Multi-threading is often causing problems for multiple reasons: synchronization, deadlocks, concurrent access to memory… But with my recent experience with multi-threading in XNA/C#, you can really do simple and efficient optimizations. While looking for possible performance improvements in Spring Up Harmony for Xbox 360 (PC), I have seen a simple situation really suited for multi-threading.… Continue reading Yes, multi-threading in XNA/C# can be that simple!

On-screen profiling for XNA

A few days ago, I read an article called Among Friends: How Naughty Dog Built Uncharted 2. The interesting screenshots on the third page gave me the urge to create what I call an “on-screen profiling” tool for Spring Up XNA. I talked before about profilers and how to use them to find which sections… Continue reading On-screen profiling for XNA

Video : Dynamic level demo and background effect update

The development of Spring Up XNA has been going pretty well last week. Here is a new video, please note that it is still not the final art, just placeholders for now : You can see the following: New ways of using the physics engine in the levels (joints, gravity…) Small improvements on the background… Continue reading Video : Dynamic level demo and background effect update