Archive for the ‘Uncategorized’ Category

Don’t Feed the Trolls version 1.0.2 (iOS and Android)

Wednesday, May 23rd, 2012

A new version of Don’t Feed the Trolls (1.0.2) is now available on Google Play and in review for iPhone, iPad, iPodTouch (should be released in about a week).
It contains the following fixes:

  • Fix the accidental slap when feeding the starving bear
  • Add a sound effect when feeding the starving bear the first time
  • Pause the game when taping the “buy game” ad

Don’t Feed the Trolls Sales Stats (Xbox Live Indie Game)

Monday, October 17th, 2011

Don’t Feed the Trolls (try it!) was released on September, 23rd, it’s now time to look at the sales numbers. As of today, I sold 207 copies of the game.

don't feed the trolls sales per day

The sales are better than my first XBL Indie Game (Spring Up Harmony, stats here). However, Spring Up Harmony was initially sold 240 MS Points, and Don’t Feed the Trolls is sold 80 MS Points. Don’t Feed the Trolls was also faster to develop, but art costs were similar to Spring Up Harmony ($500). I need about 750 sales to recover all my costs. I don’t think I will reach this threshold.

Don't feed the trolls Sales per Country

I could recover Spring Up Harmony’s costs with the PC version of the game (especially with the 5 For $5 Bundle). I hope to do the same with Don’t Feed the Trolls, and I’m porting it right now on Android (and probably iPhone later). I think the game is too simple to be sold of PC, but mobile phones are great for this kind of game.

As commonly reported by indie developers, I also don’t find the XBLIG platform very lucrative (but it can be).

Feel free to comment about the game the sales statistics or your own experience. You can also find out more about us on twitterfacebook or g+.

Spring Up Harmony is LIVE!

Tuesday, July 27th, 2010

Finally, after nearly three weeks of submission, Spring Up Harmony went live on the marketplace Monday.

I really hope players will like the game. I you try the game, feel free to post any feedback (both positive and negative) here!

Even though I will spend some time doing marketing, I already have a few ideas for future games. Stay tuned!