3 Simple Tips to Avoid Memory Allocations with XNA/C#

Long time without posting. I’ve spent a lot of time working on the game, contracting art, buying sound effect and music assets, designing the levels… New screenshots/video should come very soon. Anyway, back on topic: when developing from C++ to C#, I found out very strange that you can allocate memory but you cannot free… Continue reading 3 Simple Tips to Avoid Memory Allocations with XNA/C#