{"id":1284,"date":"2012-07-14T11:04:35","date_gmt":"2012-07-14T09:04:35","guid":{"rendered":"http:\/\/www.frozax.com\/blog\/?p=1284"},"modified":"2015-04-04T19:45:34","modified_gmt":"2015-04-04T19:45:34","slug":"sales-ads-stats-ios-android-game","status":"publish","type":"post","link":"https:\/\/www.frozax.com\/blog\/2012\/07\/sales-ads-stats-ios-android-game\/","title":{"rendered":"Sales and Ads Stats of an iOS \/ Android Game"},"content":{"rendered":"<p><a href=\"http:\/\/www.frozax.com\/dftt\">Don&#8217;t Feed the Trolls<\/a> has been released for more than two months now, and revenue is slowing down. I think it&#8217;s a good time to look at how much money the game made.<\/p>\n<h3>The game and the business model<\/h3>\n<p>Don&#8217;t Feed the Trolls is an arcade reflex game released on <a href=\"http:\/\/play.google.com\/store\/apps\/details?id=com.frozax.dontfeedthetrolls\">Google Play<\/a> on May, 3rd, on <a href=\"http:\/\/itunes.apple.com\/app\/id510201848?mt=8\">Apple App Store<\/a> on May, 17th and on <a href=\"http:\/\/www.amazon.com\/gp\/product\/B0087R2BR8\">Amazon App Store<\/a> on May, 31st. The game is free to download and contains ads (AdMob).<\/p>\n<p>On Google Play and iOS, the player can unlock the full version (removes ads, adds two game modes and levels) with a $0.99 in-app. Once purchased, another in-app called &#8220;Gold Pack&#8221; is available for players to have their name appear golden in the leaderboards. Basically, this &#8220;Gold Pack&#8221; is made for the players willing to support us with an additionnal purchase of $1.99. I decided to add this &#8220;Gold Pack&#8221; because I wanted to price the full version $0.99, but I think it&#8217;s worth a bit more than that ;).<\/p>\n<p>On the Amazon App Store, the game is free with ads, there is no in-app and no way to remove the ads. I didn&#8217;t implement in-app because Amazon only pays the developers with checks, in US dollars, and French banks charges so much for that that it&#8217;s not worth it. Also, it required a lot of code to replace Google Play in-apps and to integrate Amazon SDK. I can&#8217;t test on a real device as Kindle Fire are not available in France for now.<\/p>\n<h3>The raw stats<\/h3>\n<p>Here is the chart with net revenue per day (after Apple\/Google&#8217;s cut). iPhone\/iPad revenue is blue, Android (Google Play and Amazon) revenue is red. Dark colors are sales revenue, light colors are ads revenue (click to enlarge).<\/p>\n<p style=\"text-align: center;\"><a href=\"http:\/\/www.frozax.com\/blog\/wp-content\/uploads\/2012\/07\/sales_stats_dftt.png\"><img decoding=\"async\" loading=\"lazy\" class=\"size-full wp-image-1291 aligncenter\" title=\"sales_stats_dftt_small\" src=\"http:\/\/www.frozax.com\/blog\/wp-content\/uploads\/2012\/07\/sales_stats_dftt_small.png\" alt=\"sales_stats_dftt_small\" width=\"648\" height=\"387\" \/><\/a><\/p>\n<p>If you take some time to look at this chart, it&#8217;s pretty easy to read. You can see I added black numbered arrows for specific events, here is the legend:<\/p>\n<ol>\n<li>Release of Don&#8217;t Feed the Trolls on Google Play (Android)<\/li>\n<li>Contact many Android-only press\/review sites<\/li>\n<li>Release of Don&#8217;t Feed the Trolls on the App Store (iOS)<\/li>\n<li>Contact many multiplatform and iOS-only press\/review sites<\/li>\n<li>Release of Don&#8217;t Feed the Trolls on Amazon App Store (Android, Kindle Fire)<\/li>\n<li>Review on the biggest French android site (<a href=\"http:\/\/www.frandroid.com\/applications\/103051_dont-feed-the-trolls-le-jeu-a-posseder-sur-android\/\">FrAndroid<\/a>)<\/li>\n<li>Contact the press once again with the news : &#8220;More than 250,000 trolls slapped! Join the fun&#8221;<\/li>\n<li>Game of the Week on the biggest French videogame site (<a href=\"http:\/\/www.jeuxvideo.com\/news\/2012\/00059390-meilleurs-jeux-android-semaine-du-9-juin-au-15-juin-2012.htm\">jeuxvideo.com<\/a>)<\/li>\n<li>App of the day in a French Android app : <a href=\"http:\/\/www.freeapps365.com\/4351\/telecharger-dont-feed-the-trolls-android\/\">FreeApps365<\/a>. This app notifies users every day of the &#8220;app of the day&#8221;. FreeApps365 had between 100,000 and 500,000 downloads on <a href=\"https:\/\/play.google.com\/store\/apps\/details?id=fr.submate.freeapps365.activities\">Google Play<\/a> (I don&#8217;t know the current number of active users). Don&#8217;t Feed the Trolls had about 1400 new Android installs this day.<\/li>\n<li>Contact the press for the third time, because of the &#8220;<a href=\"http:\/\/www.frozax.com\/blog\/2012\/07\/feed-trolls-1-2-bears-update-live\/\">Bears Update<\/a>&#8221; (first big content update with new levels)<\/li>\n<\/ol>\n<p>I got many other mentions and reviews on small sites, but it didn&#8217;t really affect downloads (main quotes of reviews are available on the <a href=\"http:\/\/www.frozax.com\/dftt\">game page<\/a>).<\/p>\n<p><em>Some conclusions from this chart<\/em>:<\/p>\n<ul>\n<li>The traffic coming from new players when the game is just released is much bigger on iOS. That probably because of the &#8220;New Releases&#8221; section in the App Store. There is no such things on Google Play, unfortunately.<\/li>\n<li>It&#8217;s important to get reviews and articles, especially on big sites. However, download\/sales spikes drop quickly once the article leaves the front page.<\/li>\n<li>You can&#8217;t really see it on this chart, but Amazon traffic is extermely low (you can see the Android revenue stays close to zero the few days after Amazon release).<\/li>\n<li>Users of FreeApps365 are really looking for free stuff and didn&#8217;t buy many games, but played a lot (big ads spike). Jeuxvideo.com and FrAndroid players on the other hand bought more copies.<\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<h3>Total revenue repartition<\/h3>\n<p>Here is a pie chart showing a more <em>global repartition of revenue<\/em>.<\/p>\n<p style=\"text-align: center;\"><a href=\"http:\/\/www.frozax.com\/blog\/wp-content\/uploads\/2012\/07\/sales_stats_pie1.png\"><img decoding=\"async\" loading=\"lazy\" class=\"size-full wp-image-1296 aligncenter\" title=\"sales_stats_pie\" src=\"http:\/\/www.frozax.com\/blog\/wp-content\/uploads\/2012\/07\/sales_stats_pie1.png\" alt=\"sales_stats_pie\" width=\"435\" height=\"316\" \/><\/a><\/p>\n<p>This is is even easier to read:<\/p>\n<ul>\n<li>Android brought me more money than iOS. It&#8217;s obviously because I got covered by Android only sites\/articles.<\/li>\n<li>Ads brought me more money than sales, both on Android and iOS. However, note that the free version of the game as a lot of content. In fact, I think I shouldn&#8217;t have put that much content in the free game. Of course, I can&#8217;t tell how reducing free content would have changed this repartition. Also note that without the FreeApps365 mention, sales on Android would bring more money than ads.<\/li>\n<\/ul>\n<p>It&#8217;s also interesting to take into account the number of players. Here is a new pie chart with <em>revenue per active user<\/em>. I consider an active user a player that played at least one level (or the tutorial) while being connected (he must have an entry in the leaderboards). I ignored Amazon App store for this one but this is negligible, anyway.<\/p>\n<p style=\"text-align: center;\"><a href=\"http:\/\/www.frozax.com\/blog\/wp-content\/uploads\/2012\/07\/sales_stats_pie2.png\"><img decoding=\"async\" loading=\"lazy\" class=\"size-full wp-image-1299 aligncenter\" title=\"sales_stats_pie2\" src=\"http:\/\/www.frozax.com\/blog\/wp-content\/uploads\/2012\/07\/sales_stats_pie2.png\" alt=\"sales_stats_pie2\" width=\"500\" height=\"316\" \/><\/a><\/p>\n<p style=\"text-align: left;\">And now, iOS seems to be more valuable.<\/p>\n<h3>Conversion Rate<\/h3>\n<p style=\"text-align: left;\">This chart shows the conversion rate of the two in-app purchases, per platform (Full Version is the $0.99 in-app and Gold Pack is the $1.99 one).<\/p>\n<p style=\"text-align: center;\"><a href=\"http:\/\/www.frozax.com\/blog\/wp-content\/uploads\/2012\/07\/sales_stats_cr.png\"><img decoding=\"async\" loading=\"lazy\" class=\"size-full wp-image-1317 aligncenter\" title=\"sales_stats_cr\" src=\"http:\/\/www.frozax.com\/blog\/wp-content\/uploads\/2012\/07\/sales_stats_cr.png\" alt=\"sales_stats_cr\" width=\"446\" height=\"308\" \/><\/a><\/p>\n<p style=\"text-align: left;\">Remarks:<\/p>\n<ul>\n<li>Before Don&#8217;t Feed the Trolls appeared on FreeApps365, the conversion ratio for the Full Version on Android was very close to the iOS one.<\/li>\n<li><span style=\"text-align: left;\">As the Gold Pack is only displayed to paying players, the ratio of Gold Pack buyers amongs the Full Version buyers is interesting: 10% on iOS, and 4.69% on Android.<\/span><\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<h3>Ads<\/h3>\n<p style=\"text-align: left;\">I&#8217;m using AdMob on both Android and iOS. I noticed very different statistics depending on the platform and thought it would be interesting to share. I&#8217;m not showing numbers, the interesting information here is to see the values relative to the other platforms. Once again, keep in mind that my Amazon stats are quite low.<\/p>\n<p style=\"text-align: center;\"><a href=\"http:\/\/www.frozax.com\/blog\/wp-content\/uploads\/2012\/07\/sales_stats_ads.png\"><img decoding=\"async\" loading=\"lazy\" class=\"size-full wp-image-1300 aligncenter\" title=\"sales_stats_ads\" src=\"http:\/\/www.frozax.com\/blog\/wp-content\/uploads\/2012\/07\/sales_stats_ads.png\" alt=\"sales_stats_ads\" width=\"632\" height=\"290\" \/><\/a><\/p>\n<p>If you are not familiar with these acronyms, here is a definition:<\/p>\n<p><em>Impressions<\/em>: Number of different ads displayed to the user.<br \/>\n<em>CTR<\/em>: Click-Through Ratio : percentage of ads that are clicked<br \/>\n<em>RPM<\/em>: Revenue per 1000 impressions<br \/>\n<em>RPC<\/em>: Revenue per click<\/p>\n<p>We already knew that Android ads brough in more money, but you can see in this graphs that the quantity of impression is much higher too. Therefore, the CTR of iOS is a lot more interesting. I didn&#8217;t play Don&#8217;t Feed the Trolls much with the ads, but could see that iOS ads were sometimes very targeted (links to another game in the app store for example) compared to some of Androids ads (dental surgery for example).<\/p>\n<h3>Conclusion<\/h3>\n<p>That&#8217;s is for the charts (thanks Google Docs) ! I hope you found interesting information in it.\u00a0Feel free to share your thoughts, remarks and questions in the comments or on <a href=\"http:\/\/twitter.com\/Frozax\">twitter<\/a> !<\/p>\n<div class=\"addtoany_share_save_container addtoany_content_bottom\"><div class=\"a2a_kit a2a_kit_size_32 addtoany_list a2a_target\" id=\"wpa2a_1\"><a class=\"a2a_button_twitter\" href=\"http:\/\/www.addtoany.com\/add_to\/twitter?linkurl=https%3A%2F%2Fwww.frozax.com%2Fblog%2F2012%2F07%2Fsales-ads-stats-ios-android-game%2F&amp;linkname=Sales%20and%20Ads%20Stats%20of%20an%20iOS%20%2F%20Android%20Game\" title=\"Twitter\" rel=\"nofollow\" target=\"_blank\"><\/a><a class=\"a2a_button_facebook\" href=\"http:\/\/www.addtoany.com\/add_to\/facebook?linkurl=https%3A%2F%2Fwww.frozax.com%2Fblog%2F2012%2F07%2Fsales-ads-stats-ios-android-game%2F&amp;linkname=Sales%20and%20Ads%20Stats%20of%20an%20iOS%20%2F%20Android%20Game\" title=\"Facebook\" rel=\"nofollow\" target=\"_blank\"><\/a><a class=\"a2a_button_google_plus\" href=\"http:\/\/www.addtoany.com\/add_to\/google_plus?linkurl=https%3A%2F%2Fwww.frozax.com%2Fblog%2F2012%2F07%2Fsales-ads-stats-ios-android-game%2F&amp;linkname=Sales%20and%20Ads%20Stats%20of%20an%20iOS%20%2F%20Android%20Game\" title=\"Google+\" rel=\"nofollow\" target=\"_blank\"><\/a><a class=\"a2a_button_reddit\" href=\"http:\/\/www.addtoany.com\/add_to\/reddit?linkurl=https%3A%2F%2Fwww.frozax.com%2Fblog%2F2012%2F07%2Fsales-ads-stats-ios-android-game%2F&amp;linkname=Sales%20and%20Ads%20Stats%20of%20an%20iOS%20%2F%20Android%20Game\" title=\"Reddit\" rel=\"nofollow\" target=\"_blank\"><\/a>\n<script type=\"text\/javascript\"><!--\nwpa2a.script_load();\n\/\/--><\/script>\n<\/div><\/div>","protected":false},"excerpt":{"rendered":"<p>Don&#8217;t Feed the Trolls has been released for more than two months now, and revenue is slowing down. I think it&#8217;s a good time to look at how much money the game made. The game and the business model Don&#8217;t Feed the Trolls is an arcade reflex game released on Google Play on May, 3rd,&hellip; <a class=\"more-link\" href=\"https:\/\/www.frozax.com\/blog\/2012\/07\/sales-ads-stats-ios-android-game\/\">Continue reading <span class=\"screen-reader-text\">Sales and Ads Stats of an iOS \/ Android Game<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":[],"categories":[2,3,7,10,14],"tags":[],"_links":{"self":[{"href":"https:\/\/www.frozax.com\/blog\/wp-json\/wp\/v2\/posts\/1284"}],"collection":[{"href":"https:\/\/www.frozax.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.frozax.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.frozax.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.frozax.com\/blog\/wp-json\/wp\/v2\/comments?post=1284"}],"version-history":[{"count":1,"href":"https:\/\/www.frozax.com\/blog\/wp-json\/wp\/v2\/posts\/1284\/revisions"}],"predecessor-version":[{"id":1667,"href":"https:\/\/www.frozax.com\/blog\/wp-json\/wp\/v2\/posts\/1284\/revisions\/1667"}],"wp:attachment":[{"href":"https:\/\/www.frozax.com\/blog\/wp-json\/wp\/v2\/media?parent=1284"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.frozax.com\/blog\/wp-json\/wp\/v2\/categories?post=1284"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.frozax.com\/blog\/wp-json\/wp\/v2\/tags?post=1284"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}