{"id":13,"date":"2009-12-22T16:11:19","date_gmt":"2009-12-22T15:11:19","guid":{"rendered":"http:\/\/www.frozax.com\/blog\/?p=13"},"modified":"2015-04-04T22:20:17","modified_gmt":"2015-04-04T22:20:17","slug":"first-screenshot-spring-up-xna","status":"publish","type":"post","link":"https:\/\/www.frozax.com\/blog\/2009\/12\/first-screenshot-spring-up-xna\/","title":{"rendered":"First Screenshot of Spring Up! on XNA"},"content":{"rendered":"<p style=\"text-align: left;\">Here is the first screenshot of Spring Up! XNA. It was made using a windows build of the XNA project.<\/p>\n<div class=\"mceIEcenter\" style=\"text-align: left;\">\n<dl id=\"attachment_41\" class=\"wp-caption   aligncenter\" style=\"width: 310px;\">\n<dt class=\"wp-caption-dt\"><a href=\"http:\/\/www.frozax.com\/blog\/wp-content\/uploads\/2009\/12\/supxna.jpg\"><img decoding=\"async\" loading=\"lazy\" class=\"size-medium wp-image-41 \" title=\"First Spring Up! screenshot\" src=\"http:\/\/www.frozax.com\/blog\/wp-content\/uploads\/2009\/12\/supxna-300x168.jpg\" alt=\"First Spring Up! screenshot\" width=\"300\" height=\"168\" \/><\/a><\/dt>\n<dd class=\"wp-caption-dd\">Click to Enlarge<\/dd>\n<\/dl>\n<\/div>\n<p style=\"text-align: left;\">This screenshot was taken two days ago, just before starting to work on the game and physics code. Here, the rendering components and textures are properly imported to XNA. Background generation is using RenderToTexture (it was a software generation of a texture in Win\/Mac). Game items are properly displayed, with the launcher and receiver in place. It is clear that I will have to make choices to handle the difference of resolution (from 800&#215;600 to 1280&#215;720).<\/p>\n<p style=\"text-align: left;\">So this was quite fast, and I don&#8217;t think I will have much trouble with the game specific code. However, I am already having difficulties with the physics part. And with Christmas coming very soon, I will probably not spend a lot of time working.<\/p>\n<p style=\"text-align: left;\">If you have any questions\/remarks, feel free to comment!<\/p>\n<p style=\"text-align: left;\">\n<p style=\"text-align: left;\">\n<div class=\"addtoany_share_save_container addtoany_content_bottom\"><div class=\"a2a_kit a2a_kit_size_32 addtoany_list a2a_target\" id=\"wpa2a_1\"><a class=\"a2a_button_twitter\" href=\"http:\/\/www.addtoany.com\/add_to\/twitter?linkurl=https%3A%2F%2Fwww.frozax.com%2Fblog%2F2009%2F12%2Ffirst-screenshot-spring-up-xna%2F&amp;linkname=First%20Screenshot%20of%20Spring%20Up%21%20on%20XNA\" title=\"Twitter\" rel=\"nofollow\" target=\"_blank\"><\/a><a class=\"a2a_button_facebook\" href=\"http:\/\/www.addtoany.com\/add_to\/facebook?linkurl=https%3A%2F%2Fwww.frozax.com%2Fblog%2F2009%2F12%2Ffirst-screenshot-spring-up-xna%2F&amp;linkname=First%20Screenshot%20of%20Spring%20Up%21%20on%20XNA\" title=\"Facebook\" rel=\"nofollow\" target=\"_blank\"><\/a><a class=\"a2a_button_google_plus\" href=\"http:\/\/www.addtoany.com\/add_to\/google_plus?linkurl=https%3A%2F%2Fwww.frozax.com%2Fblog%2F2009%2F12%2Ffirst-screenshot-spring-up-xna%2F&amp;linkname=First%20Screenshot%20of%20Spring%20Up%21%20on%20XNA\" title=\"Google+\" rel=\"nofollow\" target=\"_blank\"><\/a><a class=\"a2a_button_reddit\" href=\"http:\/\/www.addtoany.com\/add_to\/reddit?linkurl=https%3A%2F%2Fwww.frozax.com%2Fblog%2F2009%2F12%2Ffirst-screenshot-spring-up-xna%2F&amp;linkname=First%20Screenshot%20of%20Spring%20Up%21%20on%20XNA\" title=\"Reddit\" rel=\"nofollow\" target=\"_blank\"><\/a>\n<script type=\"text\/javascript\"><!--\nwpa2a.script_load();\n\/\/--><\/script>\n<\/div><\/div>","protected":false},"excerpt":{"rendered":"<p>Here is the first screenshot of Spring Up! XNA. It was made using a windows build of the XNA project. Click to Enlarge This screenshot was taken two days ago, just before starting to work on the game and physics code. Here, the rendering components and textures are properly imported to XNA. Background generation is&hellip; <a class=\"more-link\" href=\"https:\/\/www.frozax.com\/blog\/2009\/12\/first-screenshot-spring-up-xna\/\">Continue reading <span class=\"screen-reader-text\">First Screenshot of Spring Up! on XNA<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":[],"categories":[12,19,21],"tags":[109,124,126,141],"_links":{"self":[{"href":"https:\/\/www.frozax.com\/blog\/wp-json\/wp\/v2\/posts\/13"}],"collection":[{"href":"https:\/\/www.frozax.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.frozax.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.frozax.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.frozax.com\/blog\/wp-json\/wp\/v2\/comments?post=13"}],"version-history":[{"count":1,"href":"https:\/\/www.frozax.com\/blog\/wp-json\/wp\/v2\/posts\/13\/revisions"}],"predecessor-version":[{"id":1713,"href":"https:\/\/www.frozax.com\/blog\/wp-json\/wp\/v2\/posts\/13\/revisions\/1713"}],"wp:attachment":[{"href":"https:\/\/www.frozax.com\/blog\/wp-json\/wp\/v2\/media?parent=13"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.frozax.com\/blog\/wp-json\/wp\/v2\/categories?post=13"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.frozax.com\/blog\/wp-json\/wp\/v2\/tags?post=13"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}