{"id":224,"date":"2010-02-23T21:24:12","date_gmt":"2010-02-23T20:24:12","guid":{"rendered":"http:\/\/www.frozax.com\/blog\/?p=224"},"modified":"2010-02-23T21:24:12","modified_gmt":"2010-02-23T20:24:12","slug":"video-dynamic-level-demo-background-effect-update","status":"publish","type":"post","link":"https:\/\/www.frozax.com\/blog\/2010\/02\/video-dynamic-level-demo-background-effect-update\/","title":{"rendered":"Video : Dynamic level demo and background effect update"},"content":{"rendered":"<p>The development of Spring Up XNA has been going pretty well last week.<\/p>\n<p>Here is a new video, please note that it is still not the final art, just placeholders for now :<br \/>\n<object classid=\"clsid:d27cdb6e-ae6d-11cf-96b8-444553540000\" width=\"425\" height=\"344\" codebase=\"http:\/\/download.macromedia.com\/pub\/shockwave\/cabs\/flash\/swflash.cab#version=6,0,40,0\"><param name=\"allowFullScreen\" value=\"true\" \/><param name=\"allowscriptaccess\" value=\"always\" \/><param name=\"src\" value=\"http:\/\/www.youtube.com\/v\/St96gt_cxWQ&amp;hl=fr_FR&amp;fs=1&amp;\" \/><param name=\"allowfullscreen\" value=\"true\" \/><embed type=\"application\/x-shockwave-flash\" width=\"425\" height=\"344\" src=\"http:\/\/www.youtube.com\/v\/St96gt_cxWQ&amp;hl=fr_FR&amp;fs=1&amp;\" allowscriptaccess=\"always\" allowfullscreen=\"true\"><\/embed><\/object><\/p>\n<p>You can see the following:<\/p>\n<ul>\n<li>New ways of using the physics engine in the levels (joints, gravity&#8230;)<\/li>\n<li>Small improvements on the background : slight halo around targets, bloom reacting to matches, especially when hitting sparkling balls (the sparkling balls are part of a modification of gameplay from Spring Up PC\/Mac. I will talk about it later. This is also the reason I cropped the borders of the video ;)).<\/li>\n<li>New particle effects (code in place, art also not final)<\/li>\n<\/ul>\n<p>These days, I also implemented the sound effects (I just recoded the wavs available in the original version), improved the level editor, added many types of objects (bumpers, shrinkable balls, motors, splines&#8230;), added player score with statistics&#8230;<\/p>\n<p>Globally, it&#8217;s going well, but I am having difficulties in level design. I find it very hard to innovate in each level but I still have a few interesting level prototypes in place.<\/p>\n<p>Hope you like it!<\/p>\n<div class=\"addtoany_share_save_container addtoany_content_bottom\"><div class=\"a2a_kit a2a_kit_size_32 addtoany_list a2a_target\" id=\"wpa2a_1\"><a class=\"a2a_button_twitter\" href=\"http:\/\/www.addtoany.com\/add_to\/twitter?linkurl=https%3A%2F%2Fwww.frozax.com%2Fblog%2F2010%2F02%2Fvideo-dynamic-level-demo-background-effect-update%2F&amp;linkname=Video%20%3A%20Dynamic%20level%20demo%20and%20background%20effect%20update\" title=\"Twitter\" rel=\"nofollow\" target=\"_blank\"><\/a><a class=\"a2a_button_facebook\" href=\"http:\/\/www.addtoany.com\/add_to\/facebook?linkurl=https%3A%2F%2Fwww.frozax.com%2Fblog%2F2010%2F02%2Fvideo-dynamic-level-demo-background-effect-update%2F&amp;linkname=Video%20%3A%20Dynamic%20level%20demo%20and%20background%20effect%20update\" title=\"Facebook\" rel=\"nofollow\" target=\"_blank\"><\/a><a class=\"a2a_button_google_plus\" href=\"http:\/\/www.addtoany.com\/add_to\/google_plus?linkurl=https%3A%2F%2Fwww.frozax.com%2Fblog%2F2010%2F02%2Fvideo-dynamic-level-demo-background-effect-update%2F&amp;linkname=Video%20%3A%20Dynamic%20level%20demo%20and%20background%20effect%20update\" title=\"Google+\" rel=\"nofollow\" target=\"_blank\"><\/a><a class=\"a2a_button_reddit\" href=\"http:\/\/www.addtoany.com\/add_to\/reddit?linkurl=https%3A%2F%2Fwww.frozax.com%2Fblog%2F2010%2F02%2Fvideo-dynamic-level-demo-background-effect-update%2F&amp;linkname=Video%20%3A%20Dynamic%20level%20demo%20and%20background%20effect%20update\" title=\"Reddit\" rel=\"nofollow\" target=\"_blank\"><\/a>\n<script type=\"text\/javascript\"><!--\nwpa2a.script_load();\n\/\/--><\/script>\n<\/div><\/div>","protected":false},"excerpt":{"rendered":"<p>The development of Spring Up XNA has been going pretty well last week. Here is a new video, please note that it is still not the final art, just placeholders for now : You can see the following: New ways of using the physics engine in the levels (joints, gravity&#8230;) Small improvements on the background&hellip; <a class=\"more-link\" href=\"https:\/\/www.frozax.com\/blog\/2010\/02\/video-dynamic-level-demo-background-effect-update\/\">Continue reading <span class=\"screen-reader-text\">Video : Dynamic level demo and background effect update<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":[],"categories":[5,15],"tags":[57,70,106,126,137,141],"_links":{"self":[{"href":"https:\/\/www.frozax.com\/blog\/wp-json\/wp\/v2\/posts\/224"}],"collection":[{"href":"https:\/\/www.frozax.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.frozax.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.frozax.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.frozax.com\/blog\/wp-json\/wp\/v2\/comments?post=224"}],"version-history":[{"count":1,"href":"https:\/\/www.frozax.com\/blog\/wp-json\/wp\/v2\/posts\/224\/revisions"}],"predecessor-version":[{"id":1709,"href":"https:\/\/www.frozax.com\/blog\/wp-json\/wp\/v2\/posts\/224\/revisions\/1709"}],"wp:attachment":[{"href":"https:\/\/www.frozax.com\/blog\/wp-json\/wp\/v2\/media?parent=224"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.frozax.com\/blog\/wp-json\/wp\/v2\/categories?post=224"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.frozax.com\/blog\/wp-json\/wp\/v2\/tags?post=224"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}