Backup your work with ease

We all agree that doing backups is really important to prevent dramatic data losses. I have always been pretty lazy about that topic and usually rarely backup anything, or not very often. I think the problem was that I didn’t find easy ways to do it. For my current project, I do backups nearly everyday […]

Measuring game performance : framerate is not everything

I am currently having a few problems with performance in Spring Up XNA. I have two features that are too expensive in processing power : the background effect and the computation of the preview trajectory of the ball. I know these features are not usable at this cost because as soon as I activate one […]