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Why I stopped using Unity3D after two months and a working prototype

November 13, 2015April 25, 2016Posted by frozax

Two years after my previous mobile game, I decided to start a new 2D puzzle game. I wanted to try a new technology and chose Unity. In this article, I’ll explain why I chose Unity in the first place, and describe what I liked and disliked. After developing a fully working prototype of my new […]

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