I am mostly working on the level editor. I was not sure when I started this project that I would need a specific level editor. But Spring Up! X360 needs some serious changes in the level design to improve the quality and to adapt to the X360 platform, therefore I need this new level editor.… Continue reading Video : Level Editor
Month: January 2010
Spring Up! XNA : first try at background effects
I spend some time trying to create an interesting visual effect in the background of Spring Up! XNA. The backgrounds of the PC/Mac versions are not really nice. I tried to do something more abstract and animated depending on the flow of the game. Geometry Wars 1 and 2 did a very good job at… Continue reading Spring Up! XNA : first try at background effects
Win/Mac and X360 differences (3) : XNA Content Pipeline
In this post, I’ll talk about the XNA Content Pipeline. When I first tried to load a resource in the XNA game, I was trying to do as usual : opening a file and reading it using standard file reading functions. However, on XNA you have to use the Content Pipeline provided and to be… Continue reading Win/Mac and X360 differences (3) : XNA Content Pipeline
Price drops : better late than never!
I probably should have done this a long time ago, but I finally changed the prices of my games to adapt to current market. Here are the old and new prices: l Spring Up! Around the World Shapy Deluxe $19.99 $ 6.99 $19.95 $ 6.99 $9.95 $ 1.99 Recently, many big companies involved in casual… Continue reading Price drops : better late than never!
Win/Mac and X360 differences (2) : Screen resolution and aspect ratio
The second “Win/Mac and X360 differences” post is about the aspect ratio and resolutions of the screen. This may not apply to all games as more and more casual games nowadays can be played on multiple resolutions included the X360 ones. However, I decided to write a post about it because that’s a problem I… Continue reading Win/Mac and X360 differences (2) : Screen resolution and aspect ratio