Behavior Analysis of 50,000 Mobile Players

About 5 months ago, I released Thermometers Puzzles on all major mobile platforms. On Google Play, downloads were quite decent and reached 50,000 players a few weeks ago. I took some time to extract data gathered with Game Analytics SDK and analyze the behavior of 50,128 Android players. Part #1: Pack completion Levels are grouped […]

Gameplay of Don’t Feed the Trolls

Here is a description of the gameplay of Don’t Feed the Trolls. If you don’t know it yet, it will be available soon for iPhone/iPad/iPod and Android devices. The gameplay is simple : bears and trolls spawn on the screen, you need to feed the bears and slap the trolls with the touch screen. Ten […]

Achievements/Rewards statistics for Spring Up Harmony

Spring Up Harmony PC was released a few months ago, it’s now a good time to study statistics of the rewards (or achievements) of the game. Rewards are a good way to see what the players are really doing in the game. These are the stats of online players that played the full version of […]

Never released game design and prototype #2 : DJ Machine

This is the second post of the series, you can read the introduction of the series in the first post. Project 13 I will talk about a prototype called “DJ Machine” (Project 13), that I started while Spring Up Harmony (PC X360) was being approved for Xbox Live Indie Games. I was looking for something […]

Never released game design and prototype #1 : Museum Director

Last week-end, I ditched a prototype of a game because it was not as fun as I thought. It gave me the idea to blog about some of the game design documents and prototypes I made that were never released. It can really be interesting, because: If everyone agrees that the design sucks: I’ll definitely stop thinking […]

Spring Up Harmony PC – Rewards and Tips

Hi, the release of Spring Up Harmony PC will probably happen in the following weeks. Here is a post about the rewards included in the game and some tips for the hard ones. Beginner: Complete the first level of the game Top Scorer: Score 200,000 points in one level. Tip: Choose your level carefully when […]

Video : Dynamic level demo and background effect update

The development of Spring Up XNA has been going pretty well last week. Here is a new video, please note that it is still not the final art, just placeholders for now : You can see the following: New ways of using the physics engine in the levels (joints, gravity…) Small improvements on the background […]

Video : Level Editor

I am mostly working on the level editor. I was not sure when I started this project that I would need a specific level editor. But Spring Up! X360 needs some serious changes in the level design to improve the quality and to adapt to the X360 platform, therefore I need this new level editor. […]

Spring Up! XNA : first try at background effects

I spend some time trying to create an interesting visual effect in the background of Spring Up! XNA. The backgrounds of the PC/Mac versions are not really nice. I tried to do something more abstract and animated depending on the flow of the game. Geometry Wars 1 and 2 did a very good job at […]