Video : Dynamic level demo and background effect update

The development of Spring Up XNA has been going pretty well last week. Here is a new video, please note that it is still not the final art, just placeholders for now : You can see the following: New ways of using the physics engine in the levels (joints, gravity…) Small improvements on the background […]

Video : Level Editor

I am mostly working on the level editor. I was not sure when I started this project that I would need a specific level editor. But Spring Up! X360 needs some serious changes in the level design to improve the quality and to adapt to the X360 platform, therefore I need this new level editor. […]

Spring Up! XNA : first try at background effects

I spend some time trying to create an interesting visual effect in the background of Spring Up! XNA. The backgrounds of the PC/Mac versions are not really nice. I tried to do something more abstract and animated depending on the flow of the game. Geometry Wars 1 and 2 did a very good job at […]

Win/Mac and X360 differences (3) : XNA Content Pipeline

In this post, I’ll talk about the XNA Content Pipeline. When I first tried to load a resource in the XNA game, I was trying to do as usual : opening a file and reading it using standard file reading functions. However, on XNA you have to use the Content Pipeline provided and to be […]

Win/Mac and X360 differences (2) : Screen resolution and aspect ratio

The second “Win/Mac and X360 differences” post is about the aspect ratio and resolutions of the screen. This may not apply to all games as more and more casual games nowadays can be played on multiple resolutions included the X360 ones. However, I decided to write a post about it because that’s a problem I […]

Win/Mac and X360 differences (1) : C++ and C#

I will write a series of posts about the differences in developing for Windows (or Mac) and working for X360 with XNA Game Studio. The first post of these series is about the most obvious difference : the programming language. All my PC and Mac games were developed in C++ because that’s the language I’m […]

First Screenshot of Spring Up! on XNA

Here is the first screenshot of Spring Up! XNA. It was made using a windows build of the XNA project. Click to Enlarge This screenshot was taken two days ago, just before starting to work on the game and physics code. Here, the rendering components and textures are properly imported to XNA. Background generation is […]

Using (bad) reviews to improve your game

I’ll port Spring Up!, but it won’t be an exact copy of the game. I will spend time to fix some problems people have seen. I could not afford many tests when releasing Spring Up! for Mac and PC. I only saw a few people playing the game before the release. Now that I’m making […]