Never released game design and prototype #2 : DJ Machine

This is the second post of the series, you can read the introduction of the series in the first post. Project 13 I will talk about a prototype called “DJ Machine” (Project 13), that I started while Spring Up Harmony (PC X360) was being approved for Xbox Live Indie Games. I was looking for something… Continue reading Never released game design and prototype #2 : DJ Machine

Video : Dynamic level demo and background effect update

The development of Spring Up XNA has been going pretty well last week. Here is a new video, please note that it is still not the final art, just placeholders for now : You can see the following: New ways of using the physics engine in the levels (joints, gravity…) Small improvements on the background… Continue reading Video : Dynamic level demo and background effect update

Box2D.XNA : a great 2D physics engine

Box2D is a 2D physics engine created by Erin Catto. On Win/Mac, I used a very early version of Box2D (it was released nearly two years ago!). I just made a few specific changes for the game. Of course, as I told in a previous article, XNA games must be made in C# and Box2D… Continue reading Box2D.XNA : a great 2D physics engine

Spring Up! XNA : first try at background effects

I spend some time trying to create an interesting visual effect in the background of Spring Up! XNA. The backgrounds of the PC/Mac versions are not really nice. I tried to do something more abstract and animated depending on the flow of the game. Geometry Wars 1 and 2 did a very good job at… Continue reading Spring Up! XNA : first try at background effects