Until recently, all my Android mobile games were built using Eclipse. As I made a new game recently, I found out that now everything is made for Android Studio and Gradle. I didn’t want to change my build system at first but recently found two reasons to make the change:
- I want to use recent APIs (Android TV, AdMob) and all the docs are mostly for Android Studio
- I find Android Studio much better (and lighter) than Eclipse
I’m using cocos2d-x and they are still using Eclipse but with the help of some resources available online, I could have a proper Gradle build. I didn’t know Gradle and to learn a bit about it, I decided to rename my APK directly in Gradle instead of using external scripts.
When building, I like to create an APK with a version number. I’m therefore using the git commit counts as a version number. For example, the latest APK of Thermometers Puzzles is called
swg26 is the name of the project (basically, it’s my 26th game, but not all have been released 😉 ).
* it’s either a
release (signed) or
* it’s version
943 (943 git commits were made)
To do that automatically, I took inspiration from this script from Google and came up with this:
In this script, I also compute the git commit id (
gitSha) just as an example, but I prefer to use only the git commit count for readability. I save my APK on a server in a directory with the version name, it allows me to have builds from all platforms (iOS, Amazon, Windows Phone…) on the same location.
To use it, I include it in my main
project.ext.applicationName = "swg26"
apply from: "../apk-naming.gradle"
Feel free to use and share this code! 🙂