Des Tentes et des Arbres est disponible!

[English version here] Vous pouvez dès à présent télécharger notre dernier jeu “Des Tentes et des Arbres” sur Android ou iPhone/iPad! Notre dernier jeu Des Tentes et des Arbres est maintenant disponible! Essayez-le dès maintenant (téléchargement gratuit): Placez une tente près de chaque arbre dans ce nouveau jeu de logique! Les numéros autour de la […]

Tents and Trees is now available in mobile stores!

Our latest game Tents and Trees Puzzles is now available! Try it out now (free download): Place a tent next to each tree in this original puzzle game! Numbers around the grid tell you how many tents must be placed on each row and column. Be careful, tents can’t touch each other. Solve all levels […]

Unit testing in video games

Introduction I develop video games since 2002. I worked full-time from 2002 to 2013 in a AAA video game company (mostly C++, PC and Console games). And I run Frozax Games as an independent developer (during the evenings and week-ends) since 2005. In 2013, I started a new full-time job in a network security company, […]

New Levels and Cloud Save Now Available in Thermometers Puzzles

We are proud to announce the new update of Thermometers Puzzles. This update is available today and contains two highly requested features: More Levels: Two new packs of 100 levels each are added to the game. It brings the total number of levels to 1160! Cloud Save: Google Play users can now upload and restore […]

Behavior Analysis of 50,000 Mobile Players

About 5 months ago, I released Thermometers Puzzles on all major mobile platforms. On Google Play, downloads were quite decent and reached 50,000 players a few weeks ago. I took some time to extract data gathered with Game Analytics SDK and analyze the behavior of 50,128 Android players. Part #1: Pack completion Levels are grouped […]

Automatic APK versioning with git and gradle

Until recently, all my Android mobile games were built using Eclipse. As I made a new game recently, I found out that now everything is made for Android Studio and Gradle. I didn’t want to change my build system at first but recently found two reasons to make the change: I want to use recent […]