Starlight X-2 is a puzzle game released on Google Play and iOS in June 2020. Six months after release, it’s a good time to evaluate the success or failure of this project. For those interested by the big picture, here is a simple visual summary of the expenses and revenue of the game: With Frozax Games,… Continue reading Revenue, expenses and statistics of Starlight X-2, a mobile puzzle game
Des Tentes et des Arbres est disponible!
[English version here] Vous pouvez dès à présent télécharger notre dernier jeu “Des Tentes et des Arbres” sur Android ou iPhone/iPad! Notre dernier jeu Des Tentes et des Arbres est maintenant disponible! Essayez-le dès maintenant (téléchargement gratuit): Placez une tente près de chaque arbre dans ce nouveau jeu de logique! Les numéros autour de la… Continue reading Des Tentes et des Arbres est disponible!
Tents and Trees is now available in mobile stores!
Our latest game Tents and Trees Puzzles is now available! Try it out now (free download): Place a tent next to each tree in this original puzzle game! Numbers around the grid tell you how many tents must be placed on each row and column. Be careful, tents can’t touch each other. Solve all levels… Continue reading Tents and Trees is now available in mobile stores!
Black Friday – Get All Thermometers Puzzles Packs for Free!
For Black Friday, we’re giving away Thermometers Puzzles packs. That’s 900 free levels! Here are 5 codes for Google Play, and 5 codes for iOS. First come, first served!
Automatic APK versioning with git and gradle
Until recently, all my Android mobile games were built using Eclipse. As I made a new game recently, I found out that now everything is made for Android Studio and Gradle. I didn’t want to change my build system at first but recently found two reasons to make the change: I want to use recent… Continue reading Automatic APK versioning with git and gradle
Sales and Ads Stats for Hashi Puzzles (iOS, Google Play and Amazon App Store)
Hashi Puzzles: Bridges & Islands is a mobile game that I released a few weeks ago on three mobile platforms: Google Play on November 25th, 2012, App Store (iPhone/iPad) on December 3rd and Amazon App Store on December 18th. Here are a few statistics about the sales and ads revenue of the game. The Game… Continue reading Sales and Ads Stats for Hashi Puzzles (iOS, Google Play and Amazon App Store)
Building for Android with Cocos2d-X (NDK+JDK) in one step
One Step to Better Code Recently, I’ve read once again the old but awesome article “Joel Test : 12 steps to better code” (do it now if you haven’t). When developing Don’t Feed the Trolls, I always had a few steps to build a new android version of the game. I made a few scripts… Continue reading Building for Android with Cocos2d-X (NDK+JDK) in one step
Sales and Ads Stats of an iOS / Android Game
Don’t Feed the Trolls has been released for more than two months now, and revenue is slowing down. I think it’s a good time to look at how much money the game made. The game and the business model Don’t Feed the Trolls is an arcade reflex game released on Google Play on May, 3rd,… Continue reading Sales and Ads Stats of an iOS / Android Game
Don’t Feed the Trolls 1.2 “Bears Update” is now Live!
A new version of Don’t Feed the Trolls is now available on iPhone/iPad and Android ! This major update adds nine levels, three characters, and five achievements. Discover new gameplay with the sleeping bear, the twin bears or the invisible bear and keep slapping the trolls getting in your way. Collect the additional stars and take… Continue reading Don’t Feed the Trolls 1.2 “Bears Update” is now Live!
Optimizing Graphics Performance on iOS and Android
The main device is used during the development of Don’t Feed the Trolls is an Acer Iconia Tab A500. It’s quite powerful and I never met performance issues with it. Of course, I tested the game on many other iOS and Android devices. I was surprised to discover strong performance issues on a HTC Desire. In… Continue reading Optimizing Graphics Performance on iOS and Android