Android Game Development : from Java to C++ (with cocos2d-x)

Introduction In a previous post (here), I was talking about my progress with libgdx, a Java library for Android (and other platforms). Shortly after writing this article, I realized that there is a big disadvantage that I forgot to talk about. It’s so big that it made me stop using libgdx : It is not… Continue reading Android Game Development : from Java to C++ (with cocos2d-x)

Android Game Development with libGDX

After selling games on PC, Mac and Xbox 360, I want to develop games on mobile plaforms, and I will start with Android. I chose Android instead of iPhone for two reasons: It’s cheaper: my Mac is a PowerPC and you need a Mac Intel for iPhone development. Also Android phones are cheaper than iPhones.… Continue reading Android Game Development with libGDX