Sales and Ads Stats for Hashi Puzzles (iOS, Google Play and Amazon App Store)

Hashi Puzzles: Bridges & Islands is a mobile game that I released a few weeks ago on three mobile platforms: Google Play on November 25th, 2012, App Store (iPhone/iPad) on December 3rd and Amazon App Store on December 18th. Here are a few statistics about the sales and ads revenue of the game. The Game… Continue reading Sales and Ads Stats for Hashi Puzzles (iOS, Google Play and Amazon App Store)

How I developed and released a mobile game in 45 hours

Developing a game always takes longer than expected. I made an experiment and tried to develop a simple but descent game quickly, while keeping tracks of time spent on each feature. I also wanted short development times to see if I can make a profitable game, even if I were paid for it (I’m not… Continue reading How I developed and released a mobile game in 45 hours