Starlight X-2 is a puzzle game released on Google Play and iOS in June 2020. Six months after release, it’s a good time to evaluate the success or failure of this project. For those interested by the big picture, here is a simple visual summary of the expenses and revenue of the game: With Frozax Games, […]
An indie game developer discovering the world of user acquisition and advertising (with numbers)
I’ve been developing mobile games as a hobby for more than 5 years. My latest game (Tents and Trees) became quite successful and I decided to found my own company a few months ago. Tents and Trees has today about 800k downloads on Google Play and 100k on iOS (oh, and 112 downloads on Amazon App […]
Behavior Analysis of 50,000 Mobile Players
About 5 months ago, I released Thermometers Puzzles on all major mobile platforms. On Google Play, downloads were quite decent and reached 50,000 players a few weeks ago. I took some time to extract data gathered with Game Analytics SDK and analyze the behavior of 50,128 Android players. Part #1: Pack completion Levels are grouped […]
Thermometers Puzzles Sales & Downloads Statistics
Thermometers Puzzles was released a few weeks ago, it’s a good time to have a first look at some statistics. Here are the release dates on the different platforms: Google Play: March 11th Amazon App Store: March 19th iTunes: March 22nd Windows Store: March 31st Downloads As I didn’t spend any time or money marketing […]
An infographic about user comments of Battleship Solitaire Puzzles
A look at comments of a mobile game | Create infographics
Hashi Extreme Puzzles Sales and Ads Stats
The Game Hashi Extreme Puzzles is a game I released on Android (February, 22th, Download on Google Play) and iPhone/iPad (March, 7th, Download on AppStore). The game is free to download and was released with 560 levels. Levels are grouped in packs: there are 4 free packs with 40 levels each and 4 paid packs […]
Mobile Game Localization: Countries, Numbers and Statistics
I’ve released a series of puzzle games on mobile (you can check them on the sidebar). Don’t Feed the Trolls and Hashi Puzzles: Bridges & Islands were localized in English and French; Battleship Solitaire Puzzles in ten languages (English, French, Italian, German, Spanish, Portuguese/Brazilian, Russian, Japanese, Chinese and Korean); and Hashi Extreme Puzzles in eleven languages (same […]
Sales and Ads Stats for Hashi Puzzles (iOS, Google Play and Amazon App Store)
Hashi Puzzles: Bridges & Islands is a mobile game that I released a few weeks ago on three mobile platforms: Google Play on November 25th, 2012, App Store (iPhone/iPad) on December 3rd and Amazon App Store on December 18th. Here are a few statistics about the sales and ads revenue of the game. The Game […]
Statistics and Fun Facts About the Players of Don’t Feed the Trolls
Two weeks after a post about the sales and the ads revenue of Don’t Feed the Trolls, here’s another statistics post, this time about the players of the game. Don’t Feed the Trolls is a reflex game released in May on iPhone/iPad and Android (Google Play and Amazon). Feel free to try it, it’s a […]