Spring Up Harmony PC was released a few months ago, it’s now a good time to study statistics of the rewards (or achievements) of the game. Rewards are a good way to see what the players are really doing in the game.
These are the stats of online players that played the full version of the game. To have more data, I also used data from pirate players. Pirate players do not appear in the leaderboards, but I still log their achievements. I consider a player has the full version (legally or not) when he has played a level not included in the demo.
I sorted the achievements according to the percentage of players having it.
Complete the first level of the game.
Two in One
You hit two Harmony objects in one shot.
You completed five levels.
You removed all the objects of a level.
Your global score is 500,000 points.
Just in Time
You completed a level with less than ten seconds left.
You caught 500 objects with the bucket.
Your global score is 1 million points.
You completed a level with seven shots or less.
You shot 500 balls.
You completed all the single player levels.
Your global score is 2 million points.
You scored 200,000 points in one level.
You played for 5 hours.
You played ten multiplayer games.
Another stat not shown above is that no player have all achievements.
The main thing to learn from these stats is that I probably spent to much time implementing the multi-player mode. It was not that long to develop but more levels would have been better. It’s probably because it’s only multi-player on the same screen and not online. The achievement “Two In One” seems too easy. Maybe it should have been “Three in One”.
Players, do you like achievements?
Developers, do you also log the achievements of your players?