Already available since May, 3rd on Android, Don’t Feed the Trolls is now also available on iOS (all devices). It’s a free download, get it now! Please, feel free to share this news to your friends!
Beta Testing Don’t Feed the Trolls on iOS/Android
Don’t Feed the Trolls on iOS/Android is coming soon! However, before releasing it, I would like to do “live testing” with players around the world to improve the game, and especially: – Gameplay tuning and difficulty – Device compatibility – Game stability and bugs – Localization errors (English and French) – Online leaderboards testing If […]
Gameplay of Don’t Feed the Trolls
Here is a description of the gameplay of Don’t Feed the Trolls. If you don’t know it yet, it will be available soon for iPhone/iPad/iPod and Android devices. The gameplay is simple : bears and trolls spawn on the screen, you need to feed the bears and slap the trolls with the touch screen. Ten […]
How to create a shake action in Cocos2d-x (with source code)
While working on my next game Don’t Feed the Trolls, I was looking for a “shake effect”. When the player feeds a troll, I want the whole screen to shake to improve visual feedback. A shake effect is very easy to implement, so I quickly hacked in my code to see if it was un […]
Don’t Feed the Trolls coming to iOS and Android
It’s now confirmed and official. The next game released by Frozax Games will (hopefully) be a new version of Don’t Feed the Trolls, forĀ iOS and Android. However, it will not be a simple port of the Xbox 360 version. Are are some of improvements : Improved graphics (see screenshot below) Intuitive touch gameplay (very cool […]
Why and how to pack your textures for iOS/Android
Introduction When I developed Don’t Feed the Trolls on X360 (using XNA), I did not optimize the textures files of the game : the game was very simple, the final hardware (X360) is very fast, so it was not necessary. I arranged the sprites so that I could get their coordinates in-game very easily. Every […]
Android Game Development : from Java to C++ (with cocos2d-x)
Introduction In a previous post (here), I was talking about my progress with libgdx, a Java library for Android (and other platforms). Shortly after writing this article, I realized that there is a big disadvantage that I forgot to talk about. It’s so big that it made me stop using libgdx : It is not […]
Android Game Development with libGDX
After selling games on PC, Mac and Xbox 360, I want to develop games on mobile plaforms, and I will start with Android. I chose Android instead of iPhone for two reasons: It’s cheaper: my Mac is a PowerPC and you need a Mac Intel for iPhone development. Also Android phones are cheaper than iPhones. […]