Hashi Puzzles: Bridges & Islands is a mobile game that I released a few weeks ago on three mobile platforms: Google Play on November 25th, 2012, App Store (iPhone/iPad) on December 3rd and Amazon App Store on December 18th. Here are a few statistics about the sales and ads revenue of the game. The Game […]
How I developed and released a mobile game in 45 hours
Developing a game always takes longer than expected. I made an experiment and tried to develop a simple but descent game quickly, while keeping tracks of time spent on each feature. I also wanted short development times to see if I can make a profitable game, even if I were paid for it (I’m not […]
Building for Android with Cocos2d-X (NDK+JDK) in one step
One Step to Better Code Recently, I’ve read once again the old but awesome article “Joel Test : 12 steps to better code” (do it now if you haven’t). When developing Don’t Feed the Trolls, I always had a few steps to build a new android version of the game. I made a few scripts […]
A simple but useful Finite State Machine (FSM) in C++
Why? When developing games, I often need FSMs. Most of the time, they are simple with only a few states. Some examples of state machines I used in previous or current games: Tutorial: each state represents a step in the tutorial UI : The animated elements are using a FSM to transition from “on-screen” to […]
Statistics and Fun Facts About the Players of Don’t Feed the Trolls
Two weeks after a post about the sales and the ads revenue of Don’t Feed the Trolls, here’s another statistics post, this time about the players of the game. Don’t Feed the Trolls is a reflex game released in May on iPhone/iPad and Android (Google Play and Amazon). Feel free to try it, it’s a […]
Sales and Ads Stats of an iOS / Android Game
Don’t Feed the Trolls has been released for more than two months now, and revenue is slowing down. I think it’s a good time to look at how much money the game made. The game and the business model Don’t Feed the Trolls is an arcade reflex game released on Google Play on May, 3rd, […]
Don’t Feed the Trolls 1.2 “Bears Update” is now Live!
A new version of Don’t Feed the Trolls is now available on iPhone/iPad and Android ! This major update adds nine levels, three characters, and five achievements. Discover new gameplay with the sleeping bear, the twin bears or the invisible bear and keep slapping the trolls getting in your way. Collect the additional stars and take […]
Don’t Feed the Trolls version 1.0.2 (iOS and Android)
A new version of Don’t Feed the Trolls (1.0.2) is now available on Google Play and in review for iPhone, iPad, iPodTouch (should be released in about a week). It contains the following fixes: Fix the accidental slap when feeding the starving bear Add a sound effect when feeding the starving bear the first time […]
Optimizing Graphics Performance on iOS and Android
The main device is used during the development of Don’t Feed the Trolls is an Acer Iconia Tab A500. It’s quite powerful and I never met performance issues with it. Of course, I tested the game on many other iOS and Android devices. I was surprised to discover strong performance issues on a HTC Desire. In […]
Don’t Feed the Trolls v1.0.1 iOS now available
As you may have noticed, Don’t Feed the Trolls 1.0 (iTunes, Google Play) has a few bugs with Game Center on iOS When the game displays your name on the leaderboards, the numbers and special characters were ignored. When the game displays your name on the leaderboards, if you name is short, invalid characters were […]