Optimizing Graphics Performance on iOS and Android

The main device is used during the development of Don’t Feed the Trolls is an Acer Iconia Tab A500. It’s quite powerful and I never met performance issues with it. Of course, I tested the game on many other iOS and Android devices. I was surprised to discover strong performance issues on a HTC Desire. In… Continue reading Optimizing Graphics Performance on iOS and Android

Beta Testing Don’t Feed the Trolls on iOS/Android

Don’t Feed the Trolls on iOS/Android is coming soon! However, before releasing it, I would like to do “live testing” with players around the world to improve the game, and especially: – Gameplay tuning and difficulty – Device compatibility – Game stability and bugs – Localization errors (English and French) – Online leaderboards testing If… Continue reading Beta Testing Don’t Feed the Trolls on iOS/Android

How to create a shake action in Cocos2d-x (with source code)

While working on my next game Don’t Feed the Trolls, I was looking for a “shake effect”. When the player feeds a troll, I want the whole screen to shake to improve visual feedback. A shake effect is very easy to implement, so I quickly hacked in my code to see if it was un… Continue reading How to create a shake action in Cocos2d-x (with source code)

Don’t Feed the Trolls coming to iOS and Android

It’s now confirmed and official. The next game released by Frozax Games will (hopefully) be a new version of Don’t Feed the Trolls, for iOS and Android. However, it will not be a simple port of the Xbox 360 version. Are are some of improvements : Improved graphics (see screenshot below) Intuitive touch gameplay (very cool… Continue reading Don’t Feed the Trolls coming to iOS and Android

Why and how to pack your textures for iOS/Android

Introduction When I developed Don’t Feed the Trolls on X360 (using XNA), I did not optimize the textures files of the game : the game was very simple, the final hardware (X360) is very fast, so it was not necessary. I arranged the sprites so that I could get their coordinates in-game very easily. Every… Continue reading Why and how to pack your textures for iOS/Android