Don’t Feed the Trolls Sales Stats (Xbox Live Indie Game)

Don’t Feed the Trolls (try it!) was released on September, 23rd, it’s now time to look at the sales numbers. As of today, I sold 207 copies of the game. The sales are better than my first XBL Indie Game (Spring Up Harmony, stats here). However, Spring Up Harmony was initially sold 240 MS Points, […]

Android Game Development with libGDX

After selling games on PC, Mac and Xbox 360, I want to develop games on mobile plaforms, and I will start with Android. I chose Android instead of iPhone for two reasons: It’s cheaper: my Mac is a PowerPC and you need a Mac Intel for iPhone development. Also Android phones are cheaper than iPhones. […]

Don’t Feed the Trolls available on Xbox Live Indie Games!

I am proud to tell you that my last game Don’t Feed the Trolls is now live on the XBLIG market. Here is the trailer: Please download the game on the marketplace and tell me what you think about it! As usual, I’ll post sales figures in a few weeks/months for the curious. Have fun […]

5 for $5 Bundle and Spring Up Harmony Statistics

As you probably know, Spring Up Harmony was in the 5 For $5 Bundle (also called buygamesnotsocks). You can read a full postmortem of the bundle on Jorge Rodriguez’ blog. With data gathered from my leaderboards, I made a few statistics (I love stats ;)). Though the bundle sold 3,642 copies, I have (only) 1,139 “bundle […]

5 For $5 Bundle is LIVE!

Today, four indie game developers and Frozax Games launched a new bundle : 5 Games for $5, check out the trailer: The games are: Delve Deeper by Lunar Giant Digitanks by Lunar Workshop Mactabilis by Blazing Bit Games Spring Up Harmony by Frozax Games Steel Storm : Burning Retribution by Kot-In-Action These are all great […]

Achievements/Rewards statistics for Spring Up Harmony

Spring Up Harmony PC was released a few months ago, it’s now a good time to study statistics of the rewards (or achievements) of the game. Rewards are a good way to see what the players are really doing in the game. These are the stats of online players that played the full version of […]

Useful C# and Visual Studio tips you might not know

While working on my next game, I tried to keep notes of interesting tips I used. They are related to C# and Visual Studio. Overriding ToString() When debugging or prototyping, you often need to display complex objects on the screen on in the debugger output. A handy way to do this when dealing with complex […]

How to recover a file in Google Chrome cache (gzipped or not)

Exceptionally, this article is slightly off-topic and will not be related to game development. I wished I could find an article like this one a few hours earlier, therefore I’m writing it myself, hoping to help people fixing the same problem I had. The context Earlier today, I was logging onto my ftp to download […]

Never released game design and prototype #2 : DJ Machine

This is the second post of the series, you can read the introduction of the series in the first post. Project 13 I will talk about a prototype called “DJ Machine” (Project 13), that I started while Spring Up Harmony (PC X360) was being approved for Xbox Live Indie Games. I was looking for something […]

Never released game design and prototype #1 : Museum Director

Last week-end, I ditched a prototype of a game because it was not as fun as I thought. It gave me the idea to blog about some of the game design documents and prototypes I made that were never released. It can really be interesting, because: If everyone agrees that the design sucks: I’ll definitely stop thinking […]