Android Game Development : from Java to C++ (with cocos2d-x)

Introduction In a previous post (here), I was talking about my progress with libgdx, a Java library for Android (and other platforms). Shortly after writing this article, I realized that there is a big disadvantage that I forgot to talk about. It’s so big that it made me stop using libgdx : It is not… Continue reading Android Game Development : from Java to C++ (with cocos2d-x)

Android Game Development with libGDX

After selling games on PC, Mac and Xbox 360, I want to develop games on mobile plaforms, and I will start with Android. I chose Android instead of iPhone for two reasons: It’s cheaper: my Mac is a PowerPC and you need a Mac Intel for iPhone development. Also Android phones are cheaper than iPhones.… Continue reading Android Game Development with libGDX

Don’t Feed the Trolls available on Xbox Live Indie Games!

I am proud to tell you that my last game Don’t Feed the Trolls is now live on the XBLIG market. Here is the trailer: Please download the game on the marketplace and tell me what you think about it! As usual, I’ll post sales figures in a few weeks/months for the curious. Have fun… Continue reading Don’t Feed the Trolls available on Xbox Live Indie Games!

5 for $5 Bundle and Spring Up Harmony Statistics

As you probably know, Spring Up Harmony was in the 5 For $5 Bundle (also called buygamesnotsocks). You can read a full postmortem of the bundle on Jorge Rodriguez’ blog. With data gathered from my leaderboards, I made a few statistics (I love stats ;)). Though the bundle sold 3,642 copies, I have (only) 1,139 “bundle… Continue reading 5 for $5 Bundle and Spring Up Harmony Statistics

Achievements/Rewards statistics for Spring Up Harmony

Spring Up Harmony PC was released a few months ago, it’s now a good time to study statistics of the rewards (or achievements) of the game. Rewards are a good way to see what the players are really doing in the game. These are the stats of online players that played the full version of… Continue reading Achievements/Rewards statistics for Spring Up Harmony

Useful C# and Visual Studio tips you might not know

While working on my next game, I tried to keep notes of interesting tips I used. They are related to C# and Visual Studio. Overriding ToString() When debugging or prototyping, you often need to display complex objects on the screen on in the debugger output. A handy way to do this when dealing with complex… Continue reading Useful C# and Visual Studio tips you might not know

How to recover a file in Google Chrome cache (gzipped or not)

Exceptionally, this article is slightly off-topic and will not be related to game development. I wished I could find an article like this one a few hours earlier, therefore I’m writing it myself, hoping to help people fixing the same problem I had. The context Earlier today, I was logging onto my ftp to download… Continue reading How to recover a file in Google Chrome cache (gzipped or not)

Never released game design and prototype #2 : DJ Machine

This is the second post of the series, you can read the introduction of the series in the first post. Project 13 I will talk about a prototype called “DJ Machine” (Project 13), that I started while Spring Up Harmony (PC X360) was being approved for Xbox Live Indie Games. I was looking for something… Continue reading Never released game design and prototype #2 : DJ Machine