Introduction In a previous post (here), I was talking about my progress with libgdx, a Java library for Android (and other platforms). Shortly after writing this article, I realized that there is a big disadvantage that I forgot to talk about. It’s so big that it made me stop using libgdx : It is not… Continue reading Android Game Development : from Java to C++ (with cocos2d-x)
Don’t Feed the Trolls Sales Stats (Xbox Live Indie Game)
Don’t Feed the Trolls (try it!) was released on September, 23rd, it’s now time to look at the sales numbers. As of today, I sold 207 copies of the game. The sales are better than my first XBL Indie Game (Spring Up Harmony, stats here). However, Spring Up Harmony was initially sold 240 MS Points,… Continue reading Don’t Feed the Trolls Sales Stats (Xbox Live Indie Game)
Android Game Development with libGDX
After selling games on PC, Mac and Xbox 360, I want to develop games on mobile plaforms, and I will start with Android. I chose Android instead of iPhone for two reasons: It’s cheaper: my Mac is a PowerPC and you need a Mac Intel for iPhone development. Also Android phones are cheaper than iPhones.… Continue reading Android Game Development with libGDX
Don’t Feed the Trolls available on Xbox Live Indie Games!
I am proud to tell you that my last game Don’t Feed the Trolls is now live on the XBLIG market. Here is the trailer: Please download the game on the marketplace and tell me what you think about it! As usual, I’ll post sales figures in a few weeks/months for the curious. Have fun… Continue reading Don’t Feed the Trolls available on Xbox Live Indie Games!
5 for $5 Bundle and Spring Up Harmony Statistics
As you probably know, Spring Up Harmony was in the 5 For $5 Bundle (also called buygamesnotsocks). You can read a full postmortem of the bundle on Jorge Rodriguez’ blog. With data gathered from my leaderboards, I made a few statistics (I love stats ;)). Though the bundle sold 3,642 copies, I have (only) 1,139 “bundle… Continue reading 5 for $5 Bundle and Spring Up Harmony Statistics
5 For $5 Bundle is LIVE!
Today, four indie game developers and Frozax Games launched a new bundle : 5 Games for $5, check out the trailer: The games are: Delve Deeper by Lunar Giant Digitanks by Lunar Workshop Mactabilis by Blazing Bit Games Spring Up Harmony by Frozax Games Steel Storm : Burning Retribution by Kot-In-Action These are all great… Continue reading 5 For $5 Bundle is LIVE!
Achievements/Rewards statistics for Spring Up Harmony
Spring Up Harmony PC was released a few months ago, it’s now a good time to study statistics of the rewards (or achievements) of the game. Rewards are a good way to see what the players are really doing in the game. These are the stats of online players that played the full version of… Continue reading Achievements/Rewards statistics for Spring Up Harmony
Useful C# and Visual Studio tips you might not know
While working on my next game, I tried to keep notes of interesting tips I used. They are related to C# and Visual Studio. Overriding ToString() When debugging or prototyping, you often need to display complex objects on the screen on in the debugger output. A handy way to do this when dealing with complex… Continue reading Useful C# and Visual Studio tips you might not know
How to recover a file in Google Chrome cache (gzipped or not)
Exceptionally, this article is slightly off-topic and will not be related to game development. I wished I could find an article like this one a few hours earlier, therefore I’m writing it myself, hoping to help people fixing the same problem I had. The context Earlier today, I was logging onto my ftp to download… Continue reading How to recover a file in Google Chrome cache (gzipped or not)
Never released game design and prototype #2 : DJ Machine
This is the second post of the series, you can read the introduction of the series in the first post. Project 13 I will talk about a prototype called “DJ Machine” (Project 13), that I started while Spring Up Harmony (PC X360) was being approved for Xbox Live Indie Games. I was looking for something… Continue reading Never released game design and prototype #2 : DJ Machine